My Masters School Journey so far

Here are some examples of my coursework thus far

As I work full-time, I can only take one course at a time in my program.

The great thing about that is it allows me to focus deeply on the class I select each quarter.

Featured Projects

501: Leadership & Communities

Profiles of Purpose

Assignment Description:

In the first part of our course, we’ll focus on unlocking your creativity, enhancing your listening and informational interview skills, and fostering a strong sense of community within your cohort. You’ll begin by interviewing two peers and exploring their goals, values, and concerns. Your task is crafting visually compelling profiles that capture their essence and tell unique stories about each other. Highlight 1-2 distinct aspects of their life journeys that you choose inspired by your interviews, focusing on details that would be valuable for professional purposes.

Make sure to unleash your creativity—imagine this as if you’re crafting a company representation of a peer, or a feature in a professional newsletter. If you have design skills, feel free to apply them—take a creative approach! This is graduate school, so push your boundaries and think beyond the ordinary.

This assignment is designed to promote mutual support and spark conversations about personal branding. It will also help you identify key elements to highlight as you shape your professional identity. Understanding how others perceive you and what stands out in your interactions will offer valuable insights for future projects and career development.

Learning Objectives:

  • Unleash creativity through profile creation.

  • Practice informational interview skills.

  • Hone short-form writing and visual storytelling abilities.

  • Gain a deeper understanding of fellow cohort members' intentions, purposes, and concerns.

  • Foster connection and collaboration within the cohort.

Tasks:

  1. Meet Your Interviewees: You will be assigned two fellow students as interview subjects during Week 2. Contact them via Microsoft Teams or the Canvas People section to schedule your interviews.

  2. Conduct Informational Interviews: You can use the provided interview questions to conduct insightful conversations with your assigned peers. Ask follow-up questions to investigate their motivations, values, and concerns. Include/come up with your questions before the interview as well.

  3. Create Distinctive and Creative Profiles: Each profile should include a visual representation of the person you interviewed, such as a headshot photo, a drawing, or a creative visual representation (approved by the interviewee for sharing).

  4. Craft a compelling and creative narrative of your peers. Use your creativity to capture their essence, aspirations, and doubts.

  5. Incorporate short-form writing (at most 300 words) that paints a vivid picture of each individual.

  6. You are encouraged to experiment with multimedia elements like audio or video, but this is optional.

  7. Share Your Profiles: Submit your assignments on Canvas and our shared class online wall. We will use them so you all can view each other's work and gain insights about our community. Please ensure your creation can be used for professional reasons and with professional communities. Please also send your profiles directly to the peers you profiled.

  8. Include a brief reflection: When submitting the profiles on Canvas, include a short reflection as a separate document (200 words) on what you learned from the interview process, including any surprises, challenges, or insights gained. In this reflection, include the additional questions you included in your interviews and why you picked these particular questions 

  9. Once you complete your assignment and submit it via Canvas, please also send it to those you interviewed directly so they can access the profiles you created.

Interview Questions: 

    1. Why did you decide to pursue a graduate degree at this point? What was your journey before graduate school?

    2. What are you passionate about? 

    3. What are your foundational values? 

    4. Do you have a hidden talent? 

    5. What are your doubts/worries about graduate school, and where do they stem from? How can you tackle/overcome your doubts and concerns about graduate school? 

    6. What are your goals in pursuing a graduate degree? How will graduate school bring you closer to your goal(s)?

  • Add 1-2 of your questions to gain unique insights and reveal the life stories of your peers. 

Reflection:

Throughout the interview process, I gained valuable insights into the importance of active listening and the art of asking follow-up questions. One of the biggest surprises was how much depth can emerge from open-ended, reflective questions. For example, when I asked, “What is a pet peeve or annoyance of yours?” it provided a window into how the interviewees approach challenges and frustrations in their personal and professional lives. This question revealed personality traits such as patience or attention to detail, which would not have surfaced through standard questions. Additionally, the question “How would others describe you?” helped me understand how each interviewee views themselves through the lens of their relationships, which added a layer of self-awareness and humility to their profiles.

One challenge I faced was navigating the balance between professional achievements and personal anecdotes, ensuring that both were woven seamlessly into their profiles. I also learned that subtle cues in conversation—like tone and emphasis—can greatly inform how to present someone’s narrative. Overall, this experience reinforced the power of thoughtful questioning to not only gather information but also to connect on a deeper level with the interviewees’ values and aspirations.

The Potato's Journey Through Chemistry, Culture, and Cuisine

The potato's evolution from a famine-relief crop to a global culinary icon is a fascinating chemistry, culture, and innovation story. It begins with the visionary efforts of Antoine-Augustin Parmentier and extends to modern-day chefs like Virgilio Martínez and Grant Achatz. This narrative explores how the humble tuber has transformed dining experiences over centuries and across continents, bridging the gap between sustenance and art.

The journey starts with Parmentier's campaign to popularize the potato in 18th-century France. He employed creative methods to win over skeptics, such as hosting potato-centric banquets and presenting potato flowers to royalty. His efforts helped establish the potato as a staple food across all social classes.

Next, we examine the science behind the potato's adaptability. Its starch composition allows for various textures, resulting in creamy purées, crispy fries, and elastic gnocchi. This versatility transforms the potato into a canvas for culinary innovation.

Virgilio Martínez, at Central in Peru, celebrates the potato's Andean origins by incorporating native varieties into his tasting menus. His use of indigenous ingredients elevates the potato to a cultural heritage and biodiversity symbol.

At Alinea, Grant Achatz pushes the boundaries of the potato with dishes like "hot potato, cold potato," playfully exploring textures, temperatures, and flavors. His work showcases the potato's potential in molecular gastronomy, turning familiar elements into extraordinary experiences.

Finally, we examine the potato's role in iconic dishes worldwide, from Peruvian causa to Irish colcannon. Today's chefs honor its history while innovating for the future, employing sustainable practices and creative techniques inspired by Parmentier's vision.

This narrative intertwines Parmentier's pioneering efforts with modern culinary artistry, illustrating how science and creativity continue to elevate the potato. It celebrates the power of food to connect history, culture, and innovation on every plate.

Assignment Description:

Choose ONE of the following (I know this is weird):
PAINT
POTATOES 
PAPER CLIPS

Your challenge: Think about, do some “cast the net widely” research on (which does NOT mean ask chatgpt, copy and paste), talk to others about one of these items. Now brainstorm story ideas that, if fully developed, would pique audience interest about that item. Have fun with this. Think outside of the box. Stretch your “story” mind. Then decide on and propose a small, interesting story. NOT FICTION!!  A factual narrative with a beginning, middle and end. Don’t write the story! Just do enough thinking and basic research so you can propose—that is, pitch-- the idea. Remember: a small narrative. There really is a story (many stories) in everything.  300 word maximum/ 10 points

Some ideas:
Historical approach: Delve into the history behind any of these items. Is there a compelling story there?
Cross-cultural: Explore item as it exists in other countries
Compelling characters associated with item?
Interesting or innovative processes?

537: Principles of Storytelling for Social Impact

Is there a Story in Everything?

Assignment Description:

For this final assignment, you will create a storyboard – a graphic representation – of your story. This is a tool to organize your material into a narrative and to plot that narrative, section by section, scene by scene.

The storyboard is a key creative tool used by journalists, novelists, screenwriters, podcasters, advertising copywriters, and others when plotting a story. 

A storyboard is created by a series of squares (or cells), each representing a section (information) or scene (narrative action). Here’s one you can use. (There are many others just like this one.)

 https://www.educationworld.com/tools_templates/template_strybrd_8panels.docLinks to an external site.

We will SHARE these in class. You can create a digital presentation using the tools of your choice.

For the “Plus,” this assignment MUST include your opening scene. If your story is text only, you would write this scene. If you have proposed an audio or video story, the opening would be the written script for this opening scene. The maximum word count for the opener is 500.

The core creative assignment for the term is the finding and shaping of a story, which involves significant background research (the larger context) and whatever it takes to gather the material necessary to plot the “small story.” Your choice of media/ platform to tell that story is dependent on the story itself, the audience you want to reach, and other important factors such as the needs of the organization, access, resources, time constraints, and ethical concerns. 

Any single medium (text, audio, still image, moving image) could work. So could any combination of media, for example: a photographic slide show with audio; a photographic slide show with text; text with links to audio; text accompanied by photos or mini-videos. What does this story deserve?  What is possible?  What tells it best?  Those are the criteria.

Take your time with this. Try out different organizing narrative structures. What would most engage your audience? Ask me! I am here to listen and give guidance. Your first idea may not be your best idea. But if you leave this until the last moment, your first idea will be the one you use.

Final: Storyboard + Opener

517: Psychology of User Experience

Final Theme Paper

Shining a Light on Dark Patterns in UX Design: How to Do Well by Doing Good

On a typical Wednesday evening, I found myself refreshing WhatNot for the third

time in an hour, watching a PopMart toy reseller prepare for the next round of Labubu

Big Into Energy blind box openings. The platform displayed a pulsing countdown timer

alongside a viewer count climbing impossibly fast: 347 people watching, 512, 891. I was

hoping to catch a "Lucky" Labubu, a cute, fuzzy purple one that had become my

obsession simply because purple is my favorite color. When the seller finally opened the

boxes, the chat exploded: "I'll take it!" "Me!" "Dibs!" In the frenzy, I secured my Lucky

Labubu, but only after paying $54, double the typical $27 asking price. In the cold light

of morning, I confronted an uncomfortable truth: the platform's design had

systematically dismantled my capacity for self-regulation, transforming a fun collecting

hobby into compulsive purchasing through mechanisms I understood intellectually but

couldn't resist experientially.

This experience with WhatNot, a livestream shopping platform where users buy

and sell through online video auctions, exemplifies a crisis in digital commerce:

platforms increasingly structure reinforcement schedules to exploit rather than support

impulse control. The Labubu scenario illustrates the problem: I was simultaneously

gambling on random outcomes while competing in real-time, with no information about

scarcity or fair market value, all while experiencing hot-state arousal from countdown

timers and synchronized chat pressure. My earlier analysis documented how

unpredictable "drops," artificial scarcity claims, and social pressure create variable

reinforcement undermining self-regulation. However, identifying manipulation is

insufficient; ethical design requires demonstrating viable alternatives that serve both

user and business interests.

This paper argues that WhatNot's exploitative mechanisms can be restructured

using Nobel Prize-winning auction theory (Milgrom & Wilson, 2020) to support user self-

regulation. I propose two interconnected redesign mechanisms, verified inventory

transparency and cooling-off hold periods, that align psychological needs for

autonomous motivation (Self-Determination Theory) with economic principles of efficient

market design. This redesign addresses fundamental ethical concerns: rights and

autonomy (respecting user consent), justice and fairness (ensuring users do not bear

disproportionate risks), care for vulnerable populations (protecting those with impulse-

control challenges), and superior outcomes for long-term business sustainability.

Milgrom and Wilson's FCC spectrum auctions provide empirical proof: transparent

auction mechanisms attracted ten times more participants and generated over $200

billion precisely because they supported rather than exploited bidder psychology (De

Witte, 2020).

My original WhatNot analysis identified variable-reinforcement schedules as a

cause of compulsive checking behavior. The platform employs unpredictable "drop"

timing mirroring Skinner's (1938) variable-ratio schedules, but the blind box format adds

additional variable reinforcement. With Labubu, I wasn't just waiting for drops; I was

gambling on whether the seller would open a Lucky variant. This double variable

reinforcement creates robust compulsive checking. I documented checking WhatNot 15-

23 times daily despite having no purchasing intentions, a pattern Alter (2017)

characterizes as behavioral addiction in Irresistible.

The blind-box scenario perfectly illustrates the winner's curse: I had no

information about how many Lucky Labubus the seller had, their typical market value, or

the number of competing buyers. In that hot state, heart racing, watching chat explode,

seeing purple fur appear, I committed to 100% markup without deliberative assessment.

This is precisely what Milgrom and Wilson (2020) identify as information asymmetry

creating systematic overbidding. The seller knew precisely how many Lucky variants

they had and could orchestrate reveal timing for maximum urgency. At the same time, I

operated with zero information beyond "purple is my favorite color, and I want it now."

This violates the principles of Self-Determination Theory for autonomous

motivation. Deci and Ryan's (2000) framework shows that autonomous motivation

requires satisfying needs for autonomy, competence, and relatedness. WhatNot's

unpredictable drops, combined with blind-box gambling, prevent users from planning

purchases during "cold states," when deliberative processing functions optimally. The

psychological mechanism operates through Loewenstein's (1996) "hot-cold empathy

gap." During my purchase, countdown timers and dopamine from seeing the purple

variant created an aroused state, preventing me from accessing the reasoning capacity

I would have when calmly evaluating offline.

WhatNot's design violates all four ethical frameworks simultaneously. From a

rights and autonomy perspective, I could not give informed consent when sellers

deliberately withheld critical information while the hot-state environment exploited my

impaired deliberative capacity. Justice and fairness concerns emerge starkly: the seller

had complete information and operated calmly, while I had none and operated in a hot-

state arousal. From a care ethics perspective, the design shows callous disregard for

vulnerable users; collectors with impulse-control difficulties face environments

engineered to overwhelm their regulatory capacities. Finally, examining consequences

reveals incoherence: while achieving short-term transaction value, the long-term

outcome is platform abandonment. I now warn fellow collectors about manipulative

tactics. This pattern characterizes unsustainable business models.

Self-Determination Theory and auction theory, though from different disciplines,

share a fundamental insight: systems that support autonomous, informed decision-

making generate superior outcomes compared to those that manipulate. Autonomous

motivation predicts sustained engagement; controlled motivation predicts short-term

compliance followed by abandonment, precisely what happened with my Labubu

experience. My initial compulsive engagement gave way to platform avoidance once

regret crystallized.

Milgrom and Wilson's (2020) Nobel Prize work demonstrates that the auction

format fundamentally shapes market outcomes through information revelation: auctions

that transparently disclose relevant information reduce "winner's curse", the systematic

tendency for winners to overpay when possessing incomplete information. My Labubu

purchase exemplifies this: I "won" precisely because I was willing to pay more than

others, but only by dramatically overpaying. Had I known the seller possessed three

Lucky Labubus and typical sales averaged $27, I would never have agreed to $54.

Their FCC spectrum auction redesign applied these principles at scale: the first

auction in 1994 attracted over 200 bidders (versus 20-30 previously), generated $7.7

billion (billions beyond predictions), and efficiently allocated spectrum with minimal

disputes (De Witte, 2020). Both frameworks prioritize rights and autonomy by

supporting volitional choice; both address justice and fairness through equitable access

to information; both demonstrate superior outcomes; and both protect vulnerable

populations by designing systems that support rather than exploit human limitations.

Two Core Redesign Mechanisms

To address WhatNot's multi-framework violations, I propose restructuring the

platform using auction theory's information revelation principles combined with

psychological insights about autonomous motivation. Two mechanisms work

synergistically to transform exploitative variable reinforcement into autonomy-supportive

design: verified inventory transparency provides the information users need for

competent decision-making, while cooling-off hold periods offer the time and cognitive

state necessary to integrate that information into deliberative choice.

Mechanism 1: Verified Inventory Transparency

WhatNot would integrate third-party verification, displaying "Verified Inventory"

badges showing real-time information: "Verified: Seller has 3 Lucky Labubu variants.

Average sale price last 30 days: $27. Current asking price: $54 (100% markup)." Users

could view historical data on seller scarcity claims, creating accountability.

This satisfies Self-Determination Theory's autonomy need by providing

information necessary for volitional choice. Had I known the seller had three Lucky

variants at the typical $27 price, I could have made an informed decision about whether

I valued this purchase at double that price. Economically, Milgrom and Wilson's theory

predicts that transparency reduces the winner's curse, attracting more participants. For

WhatNot, verification would attract serious collectors currently avoiding manipulative

platforms while reducing return rates by 30-40%. If verification reduces returns by 10

percentage points, savings in reverse logistics (typically 10-15% of revenue) would

offset any reduction in panic-driven overbidding.

Verification restores informed consent (rights and autonomy), redistributes

epistemic power equitably (justice and fairness), protects users through clear signals

(care ethics), and produces better outcomes (consequences).

Mechanism 2: Cooling-Off Hold Periods

For purchases exceeding $50, WhatNot would implement mandatory 15-minute

holds. After clicking "buy," I'd see: "Your Lucky Labubu purchase ($54) is held for 15

minutes. Consider: This is 100% above the recent average sales of $27. Does this align

with your collecting budget?" The interface would be deliberately calm, no countdown

timers, no chat pressure.

Holds address Loewenstein's (1996) hot-cold empathy gap by creating temporal

separation between aroused impulses and deliberative confirmation. A 15-minute buffer

would have allowed my arousal to decrease while I accessed actual collecting priorities,

likely realizing $54 for a $27 toy based on color preference didn't align with deliberative

values. The EU Consumer Rights Directive (2011) established 14-day cooling-off

periods for distance purchases, which research suggests improves consumer decision-

making quality. WhatNot's 15-minute hold operates on this principle compressed to

realistic timeframes.

Holds ensure authentic consent (rights and autonomy), level cognitive playing

fields (justice and fairness), provide structural protection without requiring self-

identification (care ethics), and reduce regret while building trust (consequences).

My Labubu purchase demonstrates why both mechanisms are necessary:

inventory transparency provides information (seller has 3 Lucky variants, typical price

$27, I'm paying 100% markup), while cooling-off provides time and cognitive state to

integrate that information (15 minutes to ask "do I really value purple fur at double

price?"). Together, they transform WhatNot from a platform where impulsive decisions

based on hidden information predominate into one where informed deliberation

becomes possible.

The business case reveals a crucial pattern: when consequences, rights, justice,

and care ethics align, this convergence signals an optimal strategy. My trajectory

illustrates WhatNot's unsustainable model: initial compulsive engagement, followed by

significant transaction value ($54 for a $27 toy), then immediate regret and

abandonment. I now warn fellow collectors and seek alternatives with pricing

transparency. If this generalizes across 30-40% of users, WhatNot faces escalating

acquisition costs.

Milgrom and Wilson's FCC auctions demonstrate that transparent design yields

superior outcomes. A tenfold increase in participation occurred because transparent

rules reduced the winner's curse; bidders who had previously avoided unfavorable

information asymmetry entered markets when they could accurately assess value.

Revenue exceeded predictions by billions because market expansion effects dominated

per-transaction effects (De Witte, 2020). The paradox: reducing the winner's curse

through transparency increases revenue because attracting serious participants

generates more total value than extracting maximum markup from vulnerable impulse

buyers.

The customer lifetime value calculation is stark: WhatNot extracted $54 from me

once, then lost me entirely. Had verification shown typical $27 pricing and cooling-off let

me reflect, I might have purchased at fair value or waited for future drops, but either

outcome would have kept me as a repeat customer. Over 24 months, moderate

consistent purchasing ($27 per quarter = $216) vastly outperforms $54 once, then

permanent avoidance. Multiply this across thousands of collectors experiencing similar

regret trajectories, and lifetime value destruction becomes catastrophic.

WhatNot's current design violates psychological principles (undermining

autonomy from Self-Determination Theory), economic principles (creating winner's

curse contrary to auction theory), and ethical principles across all four frameworks. My

Labubu experience, paying 100% markup in a hot state with zero information, followed

by regret and abandonment, illustrates this multi-framework violation. Systems that fight

human nature cannot sustain success, regardless of short-term metrics.

The two proposed mechanisms address these violations while demonstrating

feasibility. Had these existed during my purchase, I would have seen "Seller has 3

Lucky Labubus, typical price $27, you're paying $54 (100% markup)" followed by 15

minutes outside hot-state arousal to consider whether purple fur justified double price. I

would have either made a truly autonomous choice I could later endorse, or walked

away, both outcomes superior to the current regret-driven churn.

Milgrom and Wilson's Nobel Prize-winning work shows that this transformation

yields better business outcomes: transparent auction mechanisms attracted ten times

more participants and generated over $200 billion precisely because they supported

rather than exploited bidder psychology (De Witte, 2020). This convergence, where

psychology, economics, and ethics all point in the same direction, reveals a

fundamental principle: ethical design is not a constraint on effectiveness but a

precondition for sustainability. WhatNot's choice is not between profitable exploitation

and ethical sacrifice, but between short-term extraction that destroys customer lifetime

value and long-term value creation that supports the human capacity for self-regulation

that sustainable markets require.

References

Alter, A. (2017). Irresistible: The Rise of Addictive Technology and the Business of

Keeping Us Hooked (1st ed.). Penguin Publishing Group.

Baumeister, R. F., Bratslavsky, E., Muraven, M., & Tice, D. M. (1998). Ego Depletion: Is

the Active Self a Limited Resource? Journal of Personality and Social Psychology,

74(5), 1252–1265. https://doi.org/10.1037/0022-3514.74.5.1252

Deci, E. L., & Ryan, R. M. (2000). The "What" and "Why" of Goal Pursuits: Human

Needs and the Self-Determination of Behavior. Psychological Inquiry, 11(4), 227–268.

https://doi.org/10.1207/S15327965PLI1104_01

De Witte, M. (2020, November 12). The big picture: Nobel Prize winners explain auction

theory collaboration. Stanford News. https://news.stanford.edu/stories/2020/11/bid-

picture-nobel-prize-winners-explain-auction-theory-collaboration

European Union. (2011). Directive 2011/83/EU on consumer rights. Official Journal of

the European Union. https://eur-lex.europa.eu/eli/dir/2011/83/oj/eng

Gross, J. J. (1998). The Emerging Field of Emotion Regulation: An Integrative Review.

Review of General Psychology, 2(3), 271–299. https://doi.org/10.1037/1089-

2680.2.3.271

Loewenstein, G. (1996). Out of Control: Visceral Influences on Behavior. Organizational

Behavior and Human Decision Processes, 65(3), 272–292.

https://doi.org/10.1006/obhd.1996.0028

Milgrom, P. R. (2020, December 7). Auction research evolving: Theorems and market

designs [Nobel Prize lecture]. Nobel Prize Outreach.

https://www.nobelprize.org/prizes/economic-sciences/2020/milgrom/lecture/

Skinner, B. F. (1938). The behavior of organisms; an experimental analysis. D.

Appleton-Century Company, Incorporated.

Thaler, R. H. (1988). Anomalies: The Winner's Curse. The Journal of Economic

Perspectives, 2(1), 191–202. https://doi.org/10.1257/jep.2.1.191

Assignment Description:

Theme Paper: “Shining a light on dark patterns in UX design: How to do well by doing good” (30% of grade.)

One (1) five (5) page final paper, 12-point font, double-spaced, approximately 1700 words,

preferably in Microsoft Word and uploaded to Canvas. Your paper should put into words in your best prose an example of how psychology can be used to align to human nature rather than exploit it. You MUST draw on the topic of an applied analysis done earlier in the year. Make a reasoned argument how the ethical design choices are better for business in the long term than unethical design choices. You do not necessarily need to agree with your position from a previous applied analysis. However, direct reference to your previous work is required for full credit.

Pick from these broad themes:

Attention: Time notifications to avoid interruption.

Perception: Set apart sponsored content to reduce vulnerability to abuse by unethical

advertisers.

Memory: Assist users to save and share peak moments in usage sessions.

Motivation: Allay users' fears rather than distract them in conversion flows.

Motivation: Assist with self-regulation of usage by altering reinforcement schedules

Self-image: Enable impression management of targeting algorithms.

• Social influence: Mitigate radicalization by disrupting group polarization and discouraging the

spread of misinformation

The Echo Project

517: Psychology of User Experience

A bold reimagining of a timeless brand.

Assignment Description:

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